Phantom - Dare To Be Digital entry (2012)
Skills -
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3Cs Design
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Level Design & Flow
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Team Leadership
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Project Management
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Pitch Presenting
During my second year of University, I entered a competition with a team of 4 other members to participate in a 9 week 'Game jam' with the chance to win a BAFTA; of which I was team leader. This entry made it to the interview stages, where we got to present in front of industry professionals.
Our entry for 2012 was 'Phantom'. A game all about style & flow. Taking inspiration from games like Rayman & DMC, I wanted to create a game that combined the Flow of Rayman with the Stylish combos of Devil May Cry.
As you can see from the Level designs, flow was a big part of the intended design. Following the arrows, the player would be able to string together actions to continuously move through the level. Once mastered they would be able to do this without stopping to achieve a perfect score.
One mechanic that would have aided this was the 'Flow system'. The more combo's pulled off and the more stylish they were, would fill a 'Flow Gauge' to allow for faster movement and Score multipliers. Which would then lend itself to online scoreboards for players to compete to be the best.