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Character, Tech & Level Design

https://ashy-d-sign.itch.io/jumphead


A Jam-like project I challenged myself to complete in my spare time in 2 weeks, with the intent to release on itch at the end of it. A small challenging platforming game that gets progressively harder and more precise the higher you get.

Get as high as you can and jump your way outta Hell!

Character, Tech & Level Design

A Very Small Project me and My wife worked on for a week over the Christmas holidays. 

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Focused mainly around making a 3D Level and Dashing as the main character focus. The aesthetic is Diesel-punk inspired.

Though the environment models are still not finished I wanted to place this here as a small snapshot of an idea! 

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GAME JAMS

Game, Level, Tech & Narrative Design

A Ubisoft Summer Jam

Locked in an underground lab used for creating robotic Birds for world surveillance, the Filing Cabinet is part of a new experiment to create Sentient cabinets. A way to gain information from the outside world through seemingly inanimate objects. The player must find the correct items around the lab and use them to unlock a main Vault door.

WORKS IN PROGRESS

Tech, Game, Combat & Enemy Design

Help Vess and her Witch Academy classmates, battle the beasts of Bloodbite. A demon's corruption spreading through the land, disrupting the Arcane and mutating wildlife. Use the budding witches spells to summon towers to help fend off the growing threat & stop the spread once and for all!

Game, Tech & Narrative Design

Exemplar is a Narrative Driven, Choose Your Own adventure game. Inspired by "The Life and Suffering of Sir Brante". This Science Fiction Journey sees you start as a Student, slowly becoming the hero of a distant Planet. Defeating a Demonic Machine virus, Making friends with your companions and finding secrets along the way.

Narrative Design & World Building

A few examples of script writing abilities and films/audio based on those works. Including a book designed to be seamlessly integrated into gameplay.

Level & Puzzle Design

N.O.V.A 2 is a Puzzle game, where players have to navigate a confusing underground facility. Lights will power down and alarms will sound every 180 seconds. The player then needs head back to the main HUB to enter a pass code resetting the lights to safely traverse the facility once again.

Combat, Level & Multiplayer Design

Final Punch is a Local Multiplayer, heavy hitting brawler. Inspired by the likes of Nidhogg, with its fast paced & One shot combat. Final Punch sees players fight throughout multiple stages, stealing each others headbands; until one is crowned the Final Puncher.

By Jason Aschroft.

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