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My Focus: Character, Tech & Level Design

https://ashy-d-sign.itch.io/jumphead


A Jam-like project I challenged myself to complete in my spare time in 2 weeks, with the intent to release on itch at the end of it. A small challenging platforming game that gets progressively harder and more precise the higher you get.

Get as high as you can and jump your way outta Hell!

My Focus: Character, Tech & Level Design

A Very Small Project me and My wife worked on for a week. â€‹The aim was to create a small 3D action project. Using Dashing as the main character focus. The aesthetic is Diesel-punk inspired.

My focus on this project was the Level design block out and layout as well as Character Traversal and Tech.
 

 

More on the process can be seen via 'View Project'.​​

GAME JAMS

My Focus: Game, Level, Tech & Narrative Design

A Ubisoft Summer Jam

Locked in an underground lab used for creating robotic Birds for world surveillance, the Filing Cabinet is part of a new experiment to create Sentient cabinets. A way to gain information from the outside world through seemingly inanimate objects. The player must find the correct items around the lab and use them to unlock a main Vault door.

WORKS IN PROGRESS

My Focus: Tech, Game, Combat & Enemy Design

Help Vess and her Witch Academy classmates, battle the beasts of Bloodbite. A demon's corruption spreading through the land, disrupting the Arcane and mutating wildlife. Use the budding witches spells to summon towers to help fend off the growing threat & stop the spread once and for all!

My Focus: Game, Tech & Narrative Design

Exemplar is a Narrative Driven, Choose Your Own adventure game. Inspired by "The Life and Suffering of Sir Brante". This Science Fiction Journey sees you start as a Student, slowly becoming the hero of a distant Planet. Defeating a Demonic Machine virus, Making friends with your companions and finding secrets along the way.

My Focus: Narrative Design & World Building

A few examples of script writing abilities and films/audio based on those works. Including a book designed to be seamlessly integrated into gameplay.

My Focus: Level & Puzzle Design

N.O.V.A 2 is a Puzzle game, where players have to navigate a confusing underground facility. Lights will power down and alarms will sound every 180 seconds. The player then needs head back to the main HUB to enter a pass code resetting the lights to safely traverse the facility once again.

My Focus: Combat, Level & Multiplayer Design

Final Punch is a Local Multiplayer, heavy hitting brawler. Inspired by the likes of Nidhogg, with its fast paced & One shot combat. Final Punch sees players fight throughout multiple stages, stealing each others headbands; until one is crowned the Final Puncher.

By Jason Aschroft.

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