top of page

Tower Witches (WIP)

Skills -

  • Technical Design

  • Game Design

  • Combat Design

  • Enemy Design

  • Narrative Design

  • UI/UX Design

  • Pixel Art & Animation

In my Spare time I have been working on a Tower Defense game to test my Technical Design skills in Unreal Engine 5. Colaborating with a friend who is mainly focused on the Pixel art, the work I have done has been fully in engine to create what is shown in the videos here. With some input in the Pixel Art/Animation side too.

​

Above you can see the main playthrough flow, from the main menu including Niagara particle usage, being able to select character costumes, an overworld map to finally entering and playing the first level.

Tower Targeting

Before developing the rest of the game, I ensured that Enemies & Towers would work in unison. Allowing turrets to target with Line Traces, any enemy that enters it range. But, only targeting the first in line until it leaves it's range or is defeated.

Tower Upgrading

Each turret on the Tower Selection wheel can be upgraded. This will contextually find which tower is assigned to a button and offer the correct upgrade, increasing the stats we set in the background, such as Damage, fire rate, range etc.

Tower Types

In all traditional Tower Defenses, the turrets will have different effects. Above shows a few of the effects currently in game, such as Slow, Splash and Poison. Each adding or performing a unique status to targeted enemies. Some, even combining with each other to create more powerful chain reactions.

Enemy Types

Following the Combat Triangle, Blue > Red > Green, with and added purple; being strong against all types other than itself. I've created varying enemy types to counter certain tower damage. E.g a tower dealing 'Red' damage, will deal less damage to any enemy that is the 'Blue' type.

Additionally, Enemies have effects of their own, such as flight, causing certain towers to not be able to target them, or simply being able to move faster than others.

in the Examples below, the 'Splash' Tower is dealing extra damage to the Green worms, due to it's damage type being 'Red' and their enemy type being 'Green'.

By Jason Aschroft.

bottom of page