top of page

Anomaly Investigation Cabinet

Jam prompt - Lost Archives

Skills -

  • Team Leadership

  • Game/Puzzle Design

  • Technical Design

  • 3Cs

  • Level Design

  • Narrative Design

  • UI/UX Design

  • 3D Modelling

Working at Ubisoft I had the opportunity to join a Game Jam which took part over about a week in total. Leading a team of 5 people to create a small game based on the term 'Lost Archives'. The premise of the idea stemmed from taking the term literally, making the Playable Character the Lost Archive. A Filing Cabinet. 

The main focus was playing as a Filing Cabinet, the movement had to feel correct, the clunky, slow jumping and landing was a major selling factor of this. Additionally, adding limited inventory space due to Drawer capacity was an important mechanic. Three locks on the main exit, also corelate to the Three inventory spaces of the Cabinet, Meaning players need to decide on what items they would need to carry to unlock the main Vault door. 

​

Adding to the quirkiness of the idea, one of the team developed a Toon Shader, allowing the very simple 3D models to shine and adding the the overall feel of the game as a whole. 

​

Additionally, I had a lot of fun with the Narrative, creating a coherent world in such a small space, making me really question if Birds Aren't Real...

bottom of page